But then you begin to hanker after a better set of clubs, or a stat-boosting, salary-hungry caddie, or a smarter hat, or even a whole new character with better hair than your current one - and that's when it starts. And you're sure to hang on to your pennies for a good long while as you get used to PangYa's inventive courses and bright, mildly insane presentation, working your way through the first two or three Rookie ranks. PangYa is a free-to-play MMO - all you need to do is register and download the client. Thankfully, unlike OGPlanet's other US-only games Rumble Fighter and Cabal, there's nothing to stop you from downloading and playing the American version and enjoying a far advanced iteration of the game with 3D chatrooms, more courses and a bigger selection of items, as long as you don't mind the lack of non-English language support. The European release, published by GOA, is considerably behind the US version, which is handled by OGPlanet and known there as Albatross18 - and that is itself quite far behind the Asian versions. PangYa is developed by Ntreev Soft in Korea, and has servers all over the world. When every birdie, advantageous lie and clever trick shot earns you points that can go towards augmenting or dressing up your character, and every course has been designed and tweaked around the concept of being played over and over by thousands of players, virtual golf suddenly acquires a far more enduring appeal. It takes the basic template of the golf games we're all used to - most notably Everybody's Golf - and makes it social, persistent and, above all, addictive. MMOs are often based on gameplay ideas we're already comfortable with, extrapolated upon to hold their appeal for years rather than hours.
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